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10 reps of each – Perform 10 repetitions of each exercise no matter what the exercise is. For a better cardio workout, don’t give yourself any rest in between.
1-2-3 – perform the first card drawn 1x, the second card drawn 2x, and the third card drawn 3x in a row. Then repeat the cycle.
One color only workouts - focus your workout on a specific color (upper, middle, lower, or full)
52-card Pick-Up - Someone chooses “face up” or “face down”. Throw the entire deck in the air and let the cards float to the ground. Perform all the “face up” or “face down” cards depending what the person called. This usually translates into 30 – 35 cards.
Double or nothing - guess the color of the next card - if correct, skip a card - if wrong, do it 2x.
Beg-Int-Adv – perform 1st card at the beginner level, 2nd card at intermediate level, 3rd card at advanced level (then repeat the cycle)
1-minute straight - Perform the selected card for 1 minute straight, then immediately go to the next card, with no break. For example, if you picked Squats, you would perform squats for 60 seconds straight, no matter how many repetitions you complete. Disregard the fitness levels (beg, int, adv) on this game.
Even or odd? - Shuffle the deck and have some decide if they want to remove one card from the deck or not. If yes, remove a card and put it to the side; if not then continue on. Go through the deck performing the exercises but skip every other card (keep a separate pile of skipped cards face down). When you’ve thrown your last card, count the cards to see if you have an even # or odd # of cards. If odd, turn over the face down cards and complete all of these “skipped cards”. If even, you’re done with your workout.
Follow the Leader – Assemble a group into a semi-circle formation. FitDeck is shuffled and inserted into the Card Holder. The Card Holder is then passed from one person in the formation to the next. Each time a new person receives the Card Holder, they draw two cards and lead the group in performing the exercise.
Pass the Buck – The group elects someone from their ranks to shuffle the cards and insert them into the Card Holder. The Card Holder is then given to the Group Leader, who then leads the group in performing the exercises. The Group Leader is no longer responsible for the workout – as he or she didn’t have anything to do with the shuffle.
Lucky Card – The group picks one Exercise Card that will immediately end the exercise session. In this scenario, each time a card is selected, there is a chance it could be the last one for the day.
[Keep in mind, participants do not have to play at the same fitness level. When a player selects and leads the group in a certain exercise, they also call out the suggested repetitions for each fitness level.]
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